This was my first experience with an escape room and it was phenomenal. I loved the attention to detail in all aspects of the game, entrance and of course the set, talk about user experience, being fully immersed into another world, and various ones at that! The lifeline felt creepily contextual as well. The jumpscares we later learned were triggered by the gamemaster, and interesting touch to connect our feelings to the game.
Finishing the room, I found it interesting how these are not very large in scale, but the hidden pathways and tight knit puzzles made it feel otherwise and quite appropriate. Some clues felt like they had a chronological order, while some we were collecting till the end. All through the time, my mind was being blown at what can be done, and the trickiness of the puzzles as others were figuring them out; how simple orientations of things changed directions, and the technology behind it all, I felt like I needed to open up imagination and creative problem skills even more. Im usually a very literal person or I take it too far to the other side of the spectrum to overthink things, so in this case I needed to explore the middle ground.
Being able to hear the room designers speak afterward was a great pleasure, there is a sense of genius behind all of this work, extremely though out, and quite sinister as well. This gives me great respect to what these user experience designers do. To design a room takes easily a half year to complete from scratch. Research is carefully conducted to keep the experience new, compare to beat competitors, build new mechanisms, puzzle styles and locks, implement discrete technology of magnetics, all the while keeping the user in mind, mindful of hazards, and being accessible to all peoples.
If there were things to change in my experience, that would be to decrease the crowd size a little bit as it got crowded and there was a bit of disorganization of who had what, and who did what, what triggered that... etc.
Definitely will be doing more very soon. Thanks Lauren!
Comments
Post a Comment